RKNet Studio Proposes New Game Genre for Technology Based Interactive Intelligence Games of the 21st Century

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Thursday, August 1st 2013
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New genre of interactive intelligence games, like 21 Bridge and 21 Flush, incorporate graphics, audio, video, artificial intelligence, computing power, mobility, social networking, multiprocessing, and are played in a competitive environment.

Middletown, NJ (PRWEB) August 01, 2013

Anant Goel, CEO at RKNet stated: “Children and young adults in the 21st century are a lot smarter, knowledgeable, multitasking, and are much more active cognitively. With technology becoming so ubiquitous; the new generation of intelligence games are more interactive, dynamic, multifunctional, and mobile to engage multiprocessing and competitive skills of the new generation young players.”

The old and worn out game genre of the 20th century skills and technology just don’t cover the ever so changing needs of 21st century intelligence games that incorporate computing, artificial intelligence, mobility, social networking, and competitive play environments.

There are a few, less than half a dozen, game developers that have made a feeble effort to coin a new game genre to cover their intelligence games by calling them: Intelligence Games, Artificial Intelligence Games, Games for Intelligence, Brain Training Games, Emotional Intelligence Games, Scientific Brain Games, and so forth. “You get the general idea of the game, but it’s not enough,” said Anant Goel.

We live in a rapidly changing world that is increasingly dependent on global communications, inter-personal collaboration, and a variety of technology tools to sustain growth and competition.

Just like the renewed focus on learning in the Information Age, it is also important to renew the focus on game genre that the gaming industry uses to categorize and search for intelligence games that are described more accurately and get found in the top search engines like Google.

RKNet proposes: “Interactive Intelligence Games as the new genre name for games that use ubiquitous technology, computing power, artificial intelligence, and mobility… and offer a gaming experience that is interactive, dynamic, multifunctional, and competitive… and engage player’s multiprocessing skills, cognitive skills, social skills, and social networks.”

There are several intelligence games on the market that fall into this category, including the Cognitions Bridge suite of mobile games. RKNet Studios has launched six mobile games as a suite of Interactive Intelligence games for fun, education, brain fitness, cognitive skills, and social skills development.

Here’s what each cognitions bridge game offers:

  •     Intelligence Game that uses ubiquitous technology, computing power, artificial intelligence, and mobility.
  •     Gaming experience that is interactive, dynamic, multifunctional, and competitive… and engages player’s multiprocessing skills, cognitive skills, social skills and social networks.

In each of the cognitions bridge games, up to 21 cognitive skills are engaged and developed in a competitive play environment with an objective to win... the perfect recipe for accelerated cognitive development in children and adults. Cognitions bridge games also provide computer based mentoring and score game results, grade cognitive skills, and monitor progress.

By connecting the tablet to a TV, the entire family can join-in a competitive game of fun and social engagement.

Cognitions Bridge games can be downloaded on tablets from Google PLAY Store or the Apple APP Store.

Launch Press: http://www.youtube.com/watch?v=U1nLhrvZxbg

Download from Play Store: https://play.google.com/store/apps/details?id=com.rknetstudio.bridge

Download from App Store: https://itunes.apple.com/us/app/21-bridge/id623725250?mt=8

About RKNet Studios:

Founded in 2007, RKNet Studio develops digital media content and mobile apps for global audiences. Created by New Jersey State Business Incubator Network (NJBIN) award winning team; Cognitions Bridge mobile games are for education, entertainment, brain fitness, and cognitive and social skills development. The developers bring over 40 years of experience in technology, Applied Cognitive Psychology, communications, and operator training systems for fast moving Nuclear Power Control Room environments.